Source code for aiogram.methods.send_game

from __future__ import annotations

from typing import TYPE_CHECKING, Any, Optional, Union

from pydantic import Field

from ..client.default import Default
from ..types import InlineKeyboardMarkup, Message, ReplyParameters
from .base import TelegramMethod

[docs] class SendGame(TelegramMethod[Message]): """ Use this method to send a game. On success, the sent :class:`aiogram.types.message.Message` is returned. Source: """ __returning__ = Message __api_method__ = "sendGame" chat_id: int """Unique identifier for the target chat""" game_short_name: str """Short name of the game, serves as the unique identifier for the game. Set up your games via `@BotFather <>`_.""" business_connection_id: Optional[str] = None """Unique identifier of the business connection on behalf of which the message will be sent""" message_thread_id: Optional[int] = None """Unique identifier for the target message thread (topic) of the forum; for forum supergroups only""" disable_notification: Optional[bool] = None """Sends the message `silently <>`_. Users will receive a notification with no sound.""" protect_content: Optional[Union[bool, Default]] = Default("protect_content") """Protects the contents of the sent message from forwarding and saving""" reply_parameters: Optional[ReplyParameters] = None """Description of the message to reply to""" reply_markup: Optional[InlineKeyboardMarkup] = None """A JSON-serialized object for an `inline keyboard <>`_. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game.""" allow_sending_without_reply: Optional[bool] = Field( None, json_schema_extra={"deprecated": True} ) """Pass :code:`True` if the message should be sent even if the specified replied-to message is not found .. deprecated:: API:7.0""" reply_to_message_id: Optional[int] = Field(None, json_schema_extra={"deprecated": True}) """If the message is a reply, ID of the original message .. deprecated:: API:7.0""" if TYPE_CHECKING: # DO NOT EDIT MANUALLY!!! # This section was auto-generated via `butcher` def __init__( __pydantic__self__, *, chat_id: int, game_short_name: str, business_connection_id: Optional[str] = None, message_thread_id: Optional[int] = None, disable_notification: Optional[bool] = None, protect_content: Optional[Union[bool, Default]] = Default("protect_content"), reply_parameters: Optional[ReplyParameters] = None, reply_markup: Optional[InlineKeyboardMarkup] = None, allow_sending_without_reply: Optional[bool] = None, reply_to_message_id: Optional[int] = None, **__pydantic_kwargs: Any, ) -> None: # DO NOT EDIT MANUALLY!!! # This method was auto-generated via `butcher` # Is needed only for type checking and IDE support without any additional plugins super().__init__( chat_id=chat_id, game_short_name=game_short_name, business_connection_id=business_connection_id, message_thread_id=message_thread_id, disable_notification=disable_notification, protect_content=protect_content, reply_parameters=reply_parameters, reply_markup=reply_markup, allow_sending_without_reply=allow_sending_without_reply, reply_to_message_id=reply_to_message_id, **__pydantic_kwargs, )