class aiogram.types.input_media_animation.InputMediaAnimation(*, type: str = InputMediaType.ANIMATION, media: Union[str, InputFile], thumbnail: Optional[Union[InputFile, str]] = None, caption: Optional[str] = None, parse_mode: Optional[str] = sentinel.UNSET_PARSE_MODE, caption_entities: Optional[List[MessageEntity]] = None, width: Optional[int] = None, height: Optional[int] = None, duration: Optional[int] = None, has_spoiler: Optional[bool] = None, **extra_data: Any)[source]#

Represents an animation file (GIF or H.264/MPEG-4 AVC video without sound) to be sent.


type: str#

Type of the result, must be animation

media: Union[str, InputFile]#

File to send. Pass a file_id to send a file that exists on the Telegram servers (recommended), pass an HTTP URL for Telegram to get a file from the Internet, or pass ‘attach://<file_attach_name>’ to upload a new one using multipart/form-data under <file_attach_name> name. More information on Sending Files »

thumbnail: Optional[Union[InputFile, str]]#

Optional. Thumbnail of the file sent; can be ignored if thumbnail generation for the file is supported server-side. The thumbnail should be in JPEG format and less than 200 kB in size. A thumbnail’s width and height should not exceed 320. Ignored if the file is not uploaded using multipart/form-data. Thumbnails can’t be reused and can be only uploaded as a new file, so you can pass ‘attach://<file_attach_name>’ if the thumbnail was uploaded using multipart/form-data under <file_attach_name>. More information on Sending Files »

caption: Optional[str]#

Optional. Caption of the animation to be sent, 0-1024 characters after entities parsing

parse_mode: Optional[str]#

Optional. Mode for parsing entities in the animation caption. See formatting options for more details.

caption_entities: Optional[List[MessageEntity]]#

Optional. List of special entities that appear in the caption, which can be specified instead of parse_mode

width: Optional[int]#

Optional. Animation width

height: Optional[int]#

Optional. Animation height

duration: Optional[int]#

Optional. Animation duration in seconds

has_spoiler: Optional[bool]#

Optional. Pass True if the animation needs to be covered with a spoiler animation