sendGame

Returns: Message

class aiogram.methods.send_game.SendGame(*, chat_id: int, game_short_name: str, business_connection_id: str | None = None, message_thread_id: int | None = None, disable_notification: bool | None = None, protect_content: bool | ~aiogram.client.default.Default | None = <Default('protect_content')>, allow_paid_broadcast: bool | None = None, message_effect_id: str | None = None, reply_parameters: ~aiogram.types.reply_parameters.ReplyParameters | None = None, reply_markup: ~aiogram.types.inline_keyboard_markup.InlineKeyboardMarkup | None = None, allow_sending_without_reply: bool | None = None, reply_to_message_id: int | None = None, **extra_data: ~typing.Any)[source]

Use this method to send a game. On success, the sent aiogram.types.message.Message is returned.

Source: https://core.telegram.org/bots/api#sendgame

chat_id: int

Unique identifier for the target chat

game_short_name: str

Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.

business_connection_id: str | None

Unique identifier of the business connection on behalf of which the message will be sent

message_thread_id: int | None

Unique identifier for the target message thread (topic) of the forum; for forum supergroups only

disable_notification: bool | None

Sends the message silently. Users will receive a notification with no sound.

protect_content: bool | Default | None

Protects the contents of the sent message from forwarding and saving

model_post_init(context: Any, /) None

We need to both initialize private attributes and call the user-defined model_post_init method.

allow_paid_broadcast: bool | None

Pass True to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot’s balance

message_effect_id: str | None

Unique identifier of the message effect to be added to the message; for private chats only

reply_parameters: ReplyParameters | None

Description of the message to reply to

reply_markup: InlineKeyboardMarkup | None

A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.

allow_sending_without_reply: bool | None

Pass True if the message should be sent even if the specified replied-to message is not found

reply_to_message_id: int | None

If the message is a reply, ID of the original message

Usage

As bot method

result: Message = await bot.send_game(...)

Method as object

Imports:

  • from aiogram.methods.send_game import SendGame

  • alias: from aiogram.methods import SendGame

With specific bot

result: Message = await bot(SendGame(...))

As reply into Webhook in handler

return SendGame(...)

As shortcut from received object