sendGame#

Returns: Message

class aiogram.methods.send_game.SendGame(*, chat_id: int, game_short_name: str, message_thread_id: int | None = None, disable_notification: bool | None = None, protect_content: bool | ~aiogram.client.default.Default | None = <Default('protect_content')>, reply_parameters: ~aiogram.types.reply_parameters.ReplyParameters | None = None, reply_markup: ~aiogram.types.inline_keyboard_markup.InlineKeyboardMarkup | None = None, allow_sending_without_reply: bool | None = None, reply_to_message_id: int | None = None, **extra_data: ~typing.Any)[source]#

Use this method to send a game. On success, the sent aiogram.types.message.Message is returned.

Source: https://core.telegram.org/bots/api#sendgame

chat_id: int#

Unique identifier for the target chat

game_short_name: str#

Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.

message_thread_id: int | None#

Unique identifier for the target message thread (topic) of the forum; for forum supergroups only

disable_notification: bool | None#

Sends the message silently. Users will receive a notification with no sound.

protect_content: bool | Default | None#

Protects the contents of the sent message from forwarding and saving

reply_parameters: ReplyParameters | None#

Description of the message to reply to

reply_markup: InlineKeyboardMarkup | None#

A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.

allow_sending_without_reply: bool | None#

Pass True if the message should be sent even if the specified replied-to message is not found

reply_to_message_id: int | None#

If the message is a reply, ID of the original message

Usage#

As bot method#

result: Message = await bot.send_game(...)

Method as object#

Imports:

  • from aiogram.methods.send_game import SendGame

  • alias: from aiogram.methods import SendGame

With specific bot#

result: Message = await bot(SendGame(...))

As reply into Webhook in handler#

return SendGame(...)

As shortcut from received object#