sendGame¶
Returns: Message
- class aiogram.methods.send_game.SendGame(*, chat_id: int, game_short_name: str, business_connection_id: str | None = None, message_thread_id: int | None = None, disable_notification: bool | None = None, protect_content: bool | ~aiogram.client.default.Default | None = <Default('protect_content')>, allow_paid_broadcast: bool | None = None, message_effect_id: str | None = None, reply_parameters: ~aiogram.types.reply_parameters.ReplyParameters | None = None, reply_markup: ~aiogram.types.inline_keyboard_markup.InlineKeyboardMarkup | None = None, allow_sending_without_reply: bool | None = None, reply_to_message_id: int | None = None, **extra_data: ~typing.Any)[source]¶
Use this method to send a game. On success, the sent
aiogram.types.message.Message
is returned.Source: https://core.telegram.org/bots/api#sendgame
- chat_id: int¶
Unique identifier for the target chat
- game_short_name: str¶
Short name of the game, serves as the unique identifier for the game. Set up your games via @BotFather.
- business_connection_id: str | None¶
Unique identifier of the business connection on behalf of which the message will be sent
- message_thread_id: int | None¶
Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
- disable_notification: bool | None¶
Sends the message silently. Users will receive a notification with no sound.
- protect_content: bool | Default | None¶
Protects the contents of the sent message from forwarding and saving
- model_computed_fields: ClassVar[Dict[str, ComputedFieldInfo]] = {}¶
A dictionary of computed field names and their corresponding ComputedFieldInfo objects.
- model_post_init(context: Any, /) None ¶
We need to both initialize private attributes and call the user-defined model_post_init method.
- allow_paid_broadcast: bool | None¶
Pass
True
to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot’s balance
- message_effect_id: str | None¶
Unique identifier of the message effect to be added to the message; for private chats only
- reply_parameters: ReplyParameters | None¶
Description of the message to reply to
- reply_markup: InlineKeyboardMarkup | None¶
A JSON-serialized object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
- allow_sending_without_reply: bool | None¶
Pass
True
if the message should be sent even if the specified replied-to message is not foundDeprecated since version API:7.0: https://core.telegram.org/bots/api-changelog#december-29-2023
- reply_to_message_id: int | None¶
If the message is a reply, ID of the original message
Deprecated since version API:7.0: https://core.telegram.org/bots/api-changelog#december-29-2023
Usage¶
As bot method¶
result: Message = await bot.send_game(...)
Method as object¶
Imports:
from aiogram.methods.send_game import SendGame
alias:
from aiogram.methods import SendGame
With specific bot¶
result: Message = await bot(SendGame(...))
As reply into Webhook in handler¶
return SendGame(...)
As shortcut from received object¶
aiogram.types.chat_join_request.ChatJoinRequest.answer_game()
aiogram.types.chat_join_request.ChatJoinRequest.answer_game_pm()
aiogram.types.chat_member_updated.ChatMemberUpdated.answer_game()
aiogram.types.inaccessible_message.InaccessibleMessage.answer_game()
aiogram.types.inaccessible_message.InaccessibleMessage.reply_game()