from __future__ import annotations
import inspect
from collections import defaultdict
from dataclasses import dataclass, replace
from enum import Enum, auto
from typing import Any, ClassVar, Dict, List, Optional, Tuple, Type, Union, overload
from typing_extensions import Self
from aiogram import loggers
from aiogram.dispatcher.dispatcher import Dispatcher
from aiogram.dispatcher.event.bases import NextMiddlewareType
from aiogram.dispatcher.event.handler import CallableObject, CallbackType
from aiogram.dispatcher.flags import extract_flags_from_object
from aiogram.dispatcher.router import Router
from aiogram.exceptions import SceneException
from aiogram.filters import StateFilter
from aiogram.fsm.context import FSMContext
from aiogram.fsm.state import State
from aiogram.fsm.storage.memory import MemoryStorageRecord
from aiogram.types import TelegramObject, Update
class HistoryManager:
def __init__(self, state: FSMContext, destiny: str = "scenes_history", size: int = 10):
self._size = size
self._state = state
self._history_state = FSMContext(
storage=state.storage, key=replace(state.key, destiny=destiny)
)
async def push(self, state: Optional[str], data: Dict[str, Any]) -> None:
history_data = await self._history_state.get_data()
history = history_data.setdefault("history", [])
history.append({"state": state, "data": data})
if len(history) > self._size:
history = history[-self._size :]
loggers.scene.debug("Push state=%s data=%s to history", state, data)
await self._history_state.update_data(history=history)
async def pop(self) -> Optional[MemoryStorageRecord]:
history_data = await self._history_state.get_data()
history = history_data.setdefault("history", [])
if not history:
return None
record = history.pop()
state = record["state"]
data = record["data"]
if not history:
await self._history_state.set_data({})
else:
await self._history_state.update_data(history=history)
loggers.scene.debug("Pop state=%s data=%s from history", state, data)
return MemoryStorageRecord(state=state, data=data)
async def get(self) -> Optional[MemoryStorageRecord]:
history_data = await self._history_state.get_data()
history = history_data.setdefault("history", [])
if not history:
return None
return MemoryStorageRecord(**history[-1])
async def all(self) -> List[MemoryStorageRecord]:
history_data = await self._history_state.get_data()
history = history_data.setdefault("history", [])
return [MemoryStorageRecord(**item) for item in history]
async def clear(self) -> None:
loggers.scene.debug("Clear history")
await self._history_state.set_data({})
async def snapshot(self) -> None:
state = await self._state.get_state()
data = await self._state.get_data()
await self.push(state, data)
async def _set_state(self, state: Optional[str], data: Dict[str, Any]) -> None:
await self._state.set_state(state)
await self._state.set_data(data)
async def rollback(self) -> Optional[str]:
previous_state = await self.pop()
if not previous_state:
await self._set_state(None, {})
return None
loggers.scene.debug(
"Rollback to state=%s data=%s",
previous_state.state,
previous_state.data,
)
await self._set_state(previous_state.state, previous_state.data)
return previous_state.state
class ObserverDecorator:
def __init__(
self,
name: str,
filters: tuple[CallbackType, ...],
action: SceneAction | None = None,
after: Optional[After] = None,
) -> None:
self.name = name
self.filters = filters
self.action = action
self.after = after
def _wrap_filter(self, target: Type[Scene] | CallbackType) -> None:
handlers = getattr(target, "__aiogram_handler__", None)
if not handlers:
handlers = []
setattr(target, "__aiogram_handler__", handlers)
handlers.append(
HandlerContainer(
name=self.name,
handler=target,
filters=self.filters,
after=self.after,
)
)
def _wrap_action(self, target: CallbackType) -> None:
assert self.action is not None, "Scene action is not specified"
action = getattr(target, "__aiogram_action__", None)
if action is None:
action = defaultdict(dict)
setattr(target, "__aiogram_action__", action)
action[self.action][self.name] = CallableObject(target)
def __call__(self, target: CallbackType) -> CallbackType:
if inspect.isfunction(target):
if self.action is None:
self._wrap_filter(target)
else:
self._wrap_action(target)
else:
raise TypeError("Only function or method is allowed")
return target
def leave(self) -> ActionContainer:
return ActionContainer(self.name, self.filters, SceneAction.leave)
def enter(self, target: Type[Scene]) -> ActionContainer:
return ActionContainer(self.name, self.filters, SceneAction.enter, target)
def exit(self) -> ActionContainer:
return ActionContainer(self.name, self.filters, SceneAction.exit)
def back(self) -> ActionContainer:
return ActionContainer(self.name, self.filters, SceneAction.back)
class SceneAction(Enum):
enter = auto()
leave = auto()
exit = auto()
back = auto()
class ActionContainer:
def __init__(
self,
name: str,
filters: Tuple[CallbackType, ...],
action: SceneAction,
target: Optional[Union[Type[Scene], str]] = None,
) -> None:
self.name = name
self.filters = filters
self.action = action
self.target = target
async def execute(self, wizard: SceneWizard) -> None:
if self.action == SceneAction.enter and self.target is not None:
await wizard.goto(self.target)
elif self.action == SceneAction.leave:
await wizard.leave()
elif self.action == SceneAction.exit:
await wizard.exit()
elif self.action == SceneAction.back:
await wizard.back()
class HandlerContainer:
def __init__(
self,
name: str,
handler: CallbackType,
filters: Tuple[CallbackType, ...],
after: Optional[After] = None,
) -> None:
self.name = name
self.handler = handler
self.filters = filters
self.after = after
[docs]
@dataclass()
class SceneConfig:
state: Optional[str]
"""Scene state"""
handlers: List[HandlerContainer]
"""Scene handlers"""
actions: Dict[SceneAction, Dict[str, CallableObject]]
"""Scene actions"""
reset_data_on_enter: Optional[bool] = None
"""Reset scene data on enter"""
reset_history_on_enter: Optional[bool] = None
"""Reset scene history on enter"""
callback_query_without_state: Optional[bool] = None
"""Allow callback query without state"""
async def _empty_handler(*args: Any, **kwargs: Any) -> None:
pass
class SceneHandlerWrapper:
def __init__(
self,
scene: Type[Scene],
handler: CallbackType,
after: Optional[After] = None,
) -> None:
self.scene = scene
self.handler = CallableObject(handler)
self.after = after
async def __call__(
self,
event: TelegramObject,
**kwargs: Any,
) -> Any:
state: FSMContext = kwargs["state"]
scenes: ScenesManager = kwargs["scenes"]
event_update: Update = kwargs["event_update"]
scene = self.scene(
wizard=SceneWizard(
scene_config=self.scene.__scene_config__,
manager=scenes,
state=state,
update_type=event_update.event_type,
event=event,
data=kwargs,
)
)
result = await self.handler.call(scene, event, **kwargs)
if self.after:
action_container = ActionContainer(
"after",
(),
self.after.action,
self.after.scene,
)
await action_container.execute(scene.wizard)
return result
def __await__(self) -> Self:
return self
def __str__(self) -> str:
result = f"SceneHandlerWrapper({self.scene}, {self.handler.callback}"
if self.after:
result += f", after={self.after}"
result += ")"
return result
[docs]
class Scene:
"""
Represents a scene in a conversation flow.
A scene is a specific state in a conversation where certain actions can take place.
Each scene has a set of filters that determine when it should be triggered,
and a set of handlers that define the actions to be executed when the scene is active.
.. note::
This class is not meant to be used directly. Instead, it should be subclassed
to define custom scenes.
"""
__scene_config__: ClassVar[SceneConfig]
"""Scene configuration."""
def __init__(
self,
wizard: SceneWizard,
) -> None:
self.wizard = wizard
self.wizard.scene = self
def __init_subclass__(cls, **kwargs: Any) -> None:
state_name = kwargs.pop("state", None)
reset_data_on_enter = kwargs.pop("reset_data_on_enter", None)
reset_history_on_enter = kwargs.pop("reset_history_on_enter", None)
callback_query_without_state = kwargs.pop("callback_query_without_state", None)
super().__init_subclass__(**kwargs)
handlers: list[HandlerContainer] = []
actions: defaultdict[SceneAction, Dict[str, CallableObject]] = defaultdict(dict)
for base in cls.__bases__:
if not issubclass(base, Scene):
continue
parent_scene_config = getattr(base, "__scene_config__", None)
if not parent_scene_config:
continue
if reset_data_on_enter is None:
reset_data_on_enter = parent_scene_config.reset_data_on_enter
if reset_history_on_enter is None:
reset_history_on_enter = parent_scene_config.reset_history_on_enter
if callback_query_without_state is None:
callback_query_without_state = parent_scene_config.callback_query_without_state
for name, value in inspect.getmembers(cls):
if scene_handlers := getattr(value, "__aiogram_handler__", None):
handlers.extend(scene_handlers)
if isinstance(value, ObserverDecorator):
handlers.append(
HandlerContainer(
value.name,
_empty_handler,
value.filters,
after=value.after,
)
)
if hasattr(value, "__aiogram_action__"):
for action, action_handlers in value.__aiogram_action__.items():
actions[action].update(action_handlers)
cls.__scene_config__ = SceneConfig(
state=state_name,
handlers=handlers,
actions=dict(actions),
reset_data_on_enter=reset_data_on_enter,
reset_history_on_enter=reset_history_on_enter,
callback_query_without_state=callback_query_without_state,
)
[docs]
@classmethod
def add_to_router(cls, router: Router) -> None:
"""
Adds the scene to the given router.
:param router:
:return:
"""
scene_config = cls.__scene_config__
used_observers = set()
for handler in scene_config.handlers:
router.observers[handler.name].register(
SceneHandlerWrapper(
cls,
handler.handler,
after=handler.after,
),
*handler.filters,
flags=extract_flags_from_object(handler.handler),
)
used_observers.add(handler.name)
for observer_name in used_observers:
if scene_config.callback_query_without_state and observer_name == "callback_query":
continue
router.observers[observer_name].filter(StateFilter(scene_config.state))
[docs]
@classmethod
def as_router(cls, name: Optional[str] = None) -> Router:
"""
Returns the scene as a router.
:return: new router
"""
if name is None:
name = (
f"Scene '{cls.__module__}.{cls.__qualname__}' "
f"for state {cls.__scene_config__.state!r}"
)
router = Router(name=name)
cls.add_to_router(router)
return router
[docs]
@classmethod
def as_handler(cls, **kwargs: Any) -> CallbackType:
"""
Create an entry point handler for the scene, can be used to simplify the handler
that starts the scene.
>>> router.message.register(MyScene.as_handler(), Command("start"))
"""
async def enter_to_scene_handler(event: TelegramObject, scenes: ScenesManager) -> None:
await scenes.enter(cls, **kwargs)
return enter_to_scene_handler
[docs]
class SceneWizard:
"""
A class that represents a wizard for managing scenes in a Telegram bot.
Instance of this class is passed to each scene as a parameter.
So, you can use it to transition between scenes, get and set data, etc.
.. note::
This class is not meant to be used directly. Instead, it should be used
as a parameter in the scene constructor.
"""
def __init__(
self,
scene_config: SceneConfig,
manager: ScenesManager,
state: FSMContext,
update_type: str,
event: TelegramObject,
data: Dict[str, Any],
):
"""
A class that represents a wizard for managing scenes in a Telegram bot.
:param scene_config: The configuration of the scene.
:param manager: The scene manager.
:param state: The FSMContext object for storing the state of the scene.
:param update_type: The type of the update event.
:param event: The TelegramObject represents the event.
:param data: Additional data for the scene.
"""
self.scene_config = scene_config
self.manager = manager
self.state = state
self.update_type = update_type
self.event = event
self.data = data
self.scene: Optional[Scene] = None
[docs]
async def enter(self, **kwargs: Any) -> None:
"""
Enter method is used to transition into a scene in the SceneWizard class.
It sets the state, clears data and history if specified,
and triggers entering event of the scene.
:param kwargs: Additional keyword arguments.
:return: None
"""
loggers.scene.debug("Entering scene %r", self.scene_config.state)
if self.scene_config.reset_data_on_enter:
await self.state.set_data({})
if self.scene_config.reset_history_on_enter:
await self.manager.history.clear()
await self.state.set_state(self.scene_config.state)
await self._on_action(SceneAction.enter, **kwargs)
[docs]
async def leave(self, _with_history: bool = True, **kwargs: Any) -> None:
"""
Leaves the current scene.
This method is used to exit a scene and transition to the next scene.
:param _with_history: Whether to include history in the snapshot. Defaults to True.
:param kwargs: Additional keyword arguments.
:return: None
"""
loggers.scene.debug("Leaving scene %r", self.scene_config.state)
if _with_history:
await self.manager.history.snapshot()
await self._on_action(SceneAction.leave, **kwargs)
[docs]
async def exit(self, **kwargs: Any) -> None:
"""
Exit the current scene and enter the default scene/state.
:param kwargs: Additional keyword arguments.
:return: None
"""
loggers.scene.debug("Exiting scene %r", self.scene_config.state)
await self.manager.history.clear()
await self._on_action(SceneAction.exit, **kwargs)
await self.manager.enter(None, _check_active=False, **kwargs)
[docs]
async def back(self, **kwargs: Any) -> None:
"""
This method is used to go back to the previous scene.
:param kwargs: Keyword arguments that can be passed to the method.
:return: None
"""
loggers.scene.debug("Back to previous scene from scene %s", self.scene_config.state)
await self.leave(_with_history=False, **kwargs)
new_scene = await self.manager.history.rollback()
await self.manager.enter(new_scene, _check_active=False, **kwargs)
[docs]
async def retake(self, **kwargs: Any) -> None:
"""
This method allows to re-enter the current scene.
:param kwargs: Additional keyword arguments to pass to the scene.
:return: None
"""
assert self.scene_config.state is not None, "Scene state is not specified"
await self.goto(self.scene_config.state, **kwargs)
[docs]
async def goto(self, scene: Union[Type[Scene], str], **kwargs: Any) -> None:
"""
The `goto` method transitions to a new scene.
It first calls the `leave` method to perform any necessary cleanup
in the current scene, then calls the `enter` event to enter the specified scene.
:param scene: The scene to transition to. Can be either a `Scene` instance
or a string representing the scene.
:param kwargs: Additional keyword arguments to pass to the `enter`
method of the scene manager.
:return: None
"""
await self.leave(**kwargs)
await self.manager.enter(scene, _check_active=False, **kwargs)
async def _on_action(self, action: SceneAction, **kwargs: Any) -> bool:
if not self.scene:
raise SceneException("Scene is not initialized")
loggers.scene.debug("Call action %r in scene %r", action.name, self.scene_config.state)
action_config = self.scene_config.actions.get(action, {})
if not action_config:
loggers.scene.debug(
"Action %r not found in scene %r", action.name, self.scene_config.state
)
return False
event_type = self.update_type
if event_type not in action_config:
loggers.scene.debug(
"Action %r for event %r not found in scene %r",
action.name,
event_type,
self.scene_config.state,
)
return False
await action_config[event_type].call(self.scene, self.event, **{**self.data, **kwargs})
return True
[docs]
async def set_data(self, data: Dict[str, Any]) -> None:
"""
Sets custom data in the current state.
:param data: A dictionary containing the custom data to be set in the current state.
:return: None
"""
await self.state.set_data(data=data)
[docs]
async def get_data(self) -> Dict[str, Any]:
"""
This method returns the data stored in the current state.
:return: A dictionary containing the data stored in the scene state.
"""
return await self.state.get_data()
@overload
async def get_value(self, key: str) -> Optional[Any]:
"""
This method returns the value from key in the data of the current state.
:param key: The keyname of the item you want to return the value from.
:return: A dictionary containing the data stored in the scene state.
"""
pass
@overload
async def get_value(self, key: str, default: Any) -> Any:
"""
This method returns the value from key in the data of the current state.
:param key: The keyname of the item you want to return the value from.
:param default: Default value to return, if ``key`` was not found.
:return: A dictionary containing the data stored in the scene state.
"""
pass
async def get_value(self, key: str, default: Optional[Any] = None) -> Optional[Any]:
return await self.state.get_value(key, default)
[docs]
async def update_data(
self, data: Optional[Dict[str, Any]] = None, **kwargs: Any
) -> Dict[str, Any]:
"""
This method updates the data stored in the current state
:param data: Optional dictionary of data to update.
:param kwargs: Additional key-value pairs of data to update.
:return: Dictionary of updated data
"""
if data:
kwargs.update(data)
return await self.state.update_data(data=kwargs)
[docs]
async def clear_data(self) -> None:
"""
Clears the data.
:return: None
"""
await self.set_data({})
[docs]
class ScenesManager:
"""
The ScenesManager class is responsible for managing scenes in an application.
It provides methods for entering and exiting scenes, as well as retrieving the active scene.
"""
def __init__(
self,
registry: SceneRegistry,
update_type: str,
event: TelegramObject,
state: FSMContext,
data: Dict[str, Any],
) -> None:
self.registry = registry
self.update_type = update_type
self.event = event
self.state = state
self.data = data
self.history = HistoryManager(self.state)
async def _get_scene(self, scene_type: Optional[Union[Type[Scene], str]]) -> Scene:
scene_type = self.registry.get(scene_type)
return scene_type(
wizard=SceneWizard(
scene_config=scene_type.__scene_config__,
manager=self,
state=self.state,
update_type=self.update_type,
event=self.event,
data=self.data,
),
)
async def _get_active_scene(self) -> Optional[Scene]:
state = await self.state.get_state()
try:
return await self._get_scene(state)
except SceneException:
return None
[docs]
async def enter(
self,
scene_type: Optional[Union[Type[Scene], str]],
_check_active: bool = True,
**kwargs: Any,
) -> None:
"""
Enters the specified scene.
:param scene_type: Optional Type[Scene] or str representing the scene type to enter.
:param _check_active: Optional bool indicating whether to check if
there is an active scene to exit before entering the new scene. Defaults to True.
:param kwargs: Additional keyword arguments to pass to the scene's wizard.enter() method.
:return: None
"""
if _check_active:
active_scene = await self._get_active_scene()
if active_scene is not None:
await active_scene.wizard.exit(**kwargs)
try:
scene = await self._get_scene(scene_type)
except SceneException:
if scene_type is not None:
raise
await self.state.set_state(None)
else:
await scene.wizard.enter(**kwargs)
[docs]
async def close(self, **kwargs: Any) -> None:
"""
Close method is used to exit the currently active scene in the ScenesManager.
:param kwargs: Additional keyword arguments passed to the scene's exit method.
:return: None
"""
scene = await self._get_active_scene()
if not scene:
return
await scene.wizard.exit(**kwargs)
[docs]
class SceneRegistry:
"""
A class that represents a registry for scenes in a Telegram bot.
"""
def __init__(self, router: Router, register_on_add: bool = True) -> None:
"""
Initialize a new instance of the SceneRegistry class.
:param router: The router instance used for scene registration.
:param register_on_add: Whether to register the scenes to the router when they are added.
"""
self.router = router
self.register_on_add = register_on_add
self._scenes: Dict[Optional[str], Type[Scene]] = {}
self._setup_middleware(router)
def _setup_middleware(self, router: Router) -> None:
if isinstance(router, Dispatcher):
# Small optimization for Dispatcher
# - we don't need to set up middleware for all observers
router.update.outer_middleware(self._update_middleware)
return
for observer in router.observers.values():
if observer.event_name in {"update", "error"}:
continue
observer.outer_middleware(self._middleware)
async def _update_middleware(
self,
handler: NextMiddlewareType[TelegramObject],
event: TelegramObject,
data: Dict[str, Any],
) -> Any:
assert isinstance(event, Update), "Event must be an Update instance"
data["scenes"] = ScenesManager(
registry=self,
update_type=event.event_type,
event=event.event,
state=data["state"],
data=data,
)
return await handler(event, data)
async def _middleware(
self,
handler: NextMiddlewareType[TelegramObject],
event: TelegramObject,
data: Dict[str, Any],
) -> Any:
update: Update = data["event_update"]
data["scenes"] = ScenesManager(
registry=self,
update_type=update.event_type,
event=event,
state=data["state"],
data=data,
)
return await handler(event, data)
[docs]
def add(self, *scenes: Type[Scene], router: Optional[Router] = None) -> None:
"""
This method adds the specified scenes to the registry
and optionally registers it to the router.
If a scene with the same state already exists in the registry, a SceneException is raised.
.. warning::
If the router is not specified, the scenes will not be registered to the router.
You will need to include the scenes manually to the router or use the register method.
:param scenes: A variable length parameter that accepts one or more types of scenes.
These scenes are instances of the Scene class.
:param router: An optional parameter that specifies the router
to which the scenes should be added.
:return: None
"""
if not scenes:
raise ValueError("At least one scene must be specified")
for scene in scenes:
if scene.__scene_config__.state in self._scenes:
raise SceneException(
f"Scene with state {scene.__scene_config__.state!r} already exists"
)
self._scenes[scene.__scene_config__.state] = scene
if router:
router.include_router(scene.as_router())
elif self.register_on_add:
self.router.include_router(scene.as_router())
[docs]
def register(self, *scenes: Type[Scene]) -> None:
"""
Registers one or more scenes to the SceneRegistry.
:param scenes: One or more scene classes to register.
:return: None
"""
self.add(*scenes, router=self.router)
[docs]
def get(self, scene: Optional[Union[Type[Scene], str]]) -> Type[Scene]:
"""
This method returns the registered Scene object for the specified scene.
The scene parameter can be either a Scene object or a string representing
the name of the scene. If a Scene object is provided, the state attribute
of the SceneConfig object associated with the Scene object will be used as the scene name.
If None or an invalid type is provided, a SceneException will be raised.
If the specified scene is not registered in the SceneRegistry object,
a SceneException will be raised.
:param scene: A Scene object or a string representing the name of the scene.
:return: The registered Scene object corresponding to the given scene parameter.
"""
if inspect.isclass(scene) and issubclass(scene, Scene):
scene = scene.__scene_config__.state
if isinstance(scene, State):
scene = scene.state
if scene is not None and not isinstance(scene, str):
raise SceneException("Scene must be a subclass of Scene or a string")
try:
return self._scenes[scene]
except KeyError:
raise SceneException(f"Scene {scene!r} is not registered")
@dataclass
class After:
action: SceneAction
scene: Optional[Union[Type[Scene], str]] = None
@classmethod
def exit(cls) -> After:
return cls(action=SceneAction.exit)
@classmethod
def back(cls) -> After:
return cls(action=SceneAction.back)
@classmethod
def goto(cls, scene: Optional[Union[Type[Scene], str]]) -> After:
return cls(action=SceneAction.enter, scene=scene)
class ObserverMarker:
def __init__(self, name: str) -> None:
self.name = name
def __call__(
self,
*filters: CallbackType,
after: Optional[After] = None,
) -> ObserverDecorator:
return ObserverDecorator(
self.name,
filters,
after=after,
)
def enter(self, *filters: CallbackType) -> ObserverDecorator:
return ObserverDecorator(self.name, filters, action=SceneAction.enter)
def leave(self) -> ObserverDecorator:
return ObserverDecorator(self.name, (), action=SceneAction.leave)
def exit(self) -> ObserverDecorator:
return ObserverDecorator(self.name, (), action=SceneAction.exit)
def back(self) -> ObserverDecorator:
return ObserverDecorator(self.name, (), action=SceneAction.back)
class OnMarker:
"""
The `OnMarker` class is used as a marker class to define different
types of events in the Scenes.
Attributes:
- :code:`message`: Event marker for handling `Message` events.
- :code:`edited_message`: Event marker for handling edited `Message` events.
- :code:`channel_post`: Event marker for handling channel `Post` events.
- :code:`edited_channel_post`: Event marker for handling edited channel `Post` events.
- :code:`inline_query`: Event marker for handling `InlineQuery` events.
- :code:`chosen_inline_result`: Event marker for handling chosen `InlineResult` events.
- :code:`callback_query`: Event marker for handling `CallbackQuery` events.
- :code:`shipping_query`: Event marker for handling `ShippingQuery` events.
- :code:`pre_checkout_query`: Event marker for handling `PreCheckoutQuery` events.
- :code:`poll`: Event marker for handling `Poll` events.
- :code:`poll_answer`: Event marker for handling `PollAnswer` events.
- :code:`my_chat_member`: Event marker for handling my chat `Member` events.
- :code:`chat_member`: Event marker for handling chat `Member` events.
- :code:`chat_join_request`: Event marker for handling chat `JoinRequest` events.
- :code:`error`: Event marker for handling `Error` events.
.. note::
This is a marker class and does not contain any methods or implementation logic.
"""
message = ObserverMarker("message")
edited_message = ObserverMarker("edited_message")
channel_post = ObserverMarker("channel_post")
edited_channel_post = ObserverMarker("edited_channel_post")
inline_query = ObserverMarker("inline_query")
chosen_inline_result = ObserverMarker("chosen_inline_result")
callback_query = ObserverMarker("callback_query")
shipping_query = ObserverMarker("shipping_query")
pre_checkout_query = ObserverMarker("pre_checkout_query")
poll = ObserverMarker("poll")
poll_answer = ObserverMarker("poll_answer")
my_chat_member = ObserverMarker("my_chat_member")
chat_member = ObserverMarker("chat_member")
chat_join_request = ObserverMarker("chat_join_request")
on = OnMarker()